One orbit. Two rings. Zero mercy.
A precision arcade game where you pilot a ship locked in perpetual orbit.
Tap to thrust. Release to fall. Survive as long as you can.
Press anywhere on screen to push your ship outward to the outer ring. Gravity pulls you back the moment you release.
Fly through gems to score points and build your combo multiplier. Chain enough together and you hit FEVER — every gem is worth far more.
Meteors, homing comets, and orbital mines drain your shield. When the shield is gone, the run is over — unless you have extra lives.
Your orbit accelerates the longer you survive. What starts as a calm loop becomes a high-speed blur. Four speed tiers. No ceiling to skill.
The foundation. Surge events expand your rings and flood the zone with gems.
Assault waves. Homing comets. Relentless from the first second.
One minute. Maximum score. Every hit costs you points — not your life.
Tiny inner ring, vast gap. One slip and you're in the void.
Gems only, no hazards. Pure flow state for when you need to decompress.
Destroy celestial bodies. Each one you clear grants a special power.
Upgrade Shield Regen, Combo Armor, Scoop Range and five more across 30 levels. Every run gets better.
Each skin has a unique hull shape and trail effect — from the Ice Plasma kite to the Void Walker stealth delta.
Per-mode rankings and an all-time global best board. Achievements tied to trophies you earn in-game.
A new objective every day with bonus rewards. Daily streak system keeps you coming back.
Flip the rules — reverse orbit, gem-only spawns, iron shield and more. Stack them with your build.
Pulse Bomb, Time Crystal, Nova Shield, Flux Seed — six active items that change how you play each run.